Skip to main content

Entry 22 : Sound Designing for SFX

This entry will be discussing about the development of SFX in-game.

SFX consisted of:-
-door opening
-player idle and moving
-big vault
-ambients
-explosions
-impacts

I've used Audition CC to compile all the free SFX from FreeSound to create the respective SFX.




Comments

Popular posts from this blog

Entry 12: Prototyping and Demo Build (5 July 2018)

This entry will be focusing on initial prototyping. The criteria focused for this prototype will be:- - Moving around with keyboard w/ strafing but turning - Integrating Leap Motion onto a moving object - Grabbing and Punching stuff with Leap Motion This is the initial prototype for the features stated above. Demo Build The demo The Vent stage for testing the visuals and prototyping the feedback of the interactable objects.