This entry will be discussing about the method of guides and tutorials which based from the Beta Test results The testers mentioned that one stage with large text that ordered the players to do an action was pretty good but Yi Wei is quite disagree with texts as part of tutorial. Thus, he suggested icons first then texts when players are stuck for more than a specific amount of time. Heeding his words, I've made icons with a sketchy look to interpret robots are having loud thoughts of solutions. I've programmed the game to display the icons when the players are stuck for more than 5 minutes then text when more than 10 minutes.
Edwin's Final Year Project Blog 2018